Jakob Jonathan Schwarz
Hi! My name is Jakob Schwarz, I am 25 years old and from Germany. Currently I am a self employed 3d artist working on personal projects or as a freelancer artist. I am very passionate about working in 3D. No matter if it’s for still, moving pictures, games, interactive or 3D printing. Creating and visualizing ideas is an awesome task, and I love it.
I studied design at the University of Applied Sciences Georg Simon Ohm (TH Georg Simon Ohm) in Nuremberg with the focus areas CGI, film & animation, interaction design and typography. However in the field of 3D I am mostly an autodidact. I like experimenting with new software and new technology to find new ways to visualize ideas and make virtual things feel alive. I’m am very reliable, tidy and dedicated to my work and I’m a team player. I love exchange views with other artists on their ideas, on a new piece of software, or anything nerdy.
In my free time I like spending time with my collie, playing the piano, building props for cosplay or going on conventions. Building real things with my hands that are not virtual is something I really enjoy doing, and seeing virtually created things come to reality with 3d printing is a great experience.
CGI never bores me. There is so much to learn, there are so many interesting fields and areas that are completely different, but they’re all very exciting to me. So my passion and enjoyment working on CGI / animaton / vfx / 3D printing projects is rising each day. It never gets boring!
Thank you for taking a look at my portfolio. Have a great day!
- Autodesk Maya
- Solidangle Arnold
- Otoy Octane
- Next Limit Maxwell
- Autodesk Mudbox
- Adobe Creative Suite
- Cinema 4D
- Autodesk 3ds Max
- Pixologic Zbrush
- Headus UvLayout
- The Foundry Mari
- The Foundry Nuke
- Peregrine Labs Yeti
- Marvellous Designer
- Substance Painter
- 1997 – 2001 Pestalozzi-Grundschule Fürth
- 2001 – 2010 Helene-Lange-Gymnasium Fürth
- 2010 Abitur (2,0)
- 2011 – 2014 Technische Hochschule Georg-Simon-Ohm Nürnberg
- 2014 Bachelor of Arts, Design (1,5)
2015 – Current – self employed
Little Water Studio, second CEO
Main activities: Production of CG visualizations, virtual reality content, digital media content
2015 freelance artist
ES IST WINTER Motiondesign / Animation, motiondesigner
Main activities: scene setup, technical animation, layout, camera animation, rendering
ES IST WINTER Motiondesign / Animaton, motiondesigner
Main activities: all aspects of technical cg animation / motiondesign
- 2013 “Ki’ta:so” short film festival – 3rd place “Oskar”
- 2012 “Photokina CGI” exhibition by TH Nuremberg Georg Simon Ohm – “Dodo laboratory” was exhibited
- 2013 “Die 24 Stunden von Nürnberg” – “Oskar” was screened
- 2013 “Rote Kulturnacht” – “Oskar” was screened
- 2014 “Best of CGI Award” – Photokina” – “Sunny the white dolphin” was exhibited in the category “Young Talents”
Where are you from? Why do you do CG? How long have you been doing this?
I’m from Nuremberg. That’s a city in south Germany, Bavaria. Since I can remember I loved video games, movies and comics. But I rapidly understood that I need to be productive and create things to gain happiness in life. Altough I’ve got the basic skills, I’m not very good at drawing or painting and it wouldn’t fulfill myself. Then I found CG, and I realized that the connection between creative, artistic skills and technical, logical comprehension fitted perfectly for me.
So since 2011 I am very passionate about what I’m doing, and like it more every day.
What software do you use?
I started CG with Maya, and it has been my main piece of software since. I worked as a freelancer with Cinema 4D, so I’m familiar with that, too. For laying out the UVs I prefer Headus UvLayout, but Maya’s UV tools are fine, too. For sculpting I started with Mudbox, but am learning Z-Brush right now and am impressed by its great functions. For rendering still images I really like Maxwell due to its high quality results and easy handling. Arnold is a great rendering engine, especially for animation. For some time, I’ve been using the Octane GPU render engine, but its integration into maya is sadly very much underdeveloped, Redshift on the other hand is my favourite GPU render engine at the moment. For post-production I mainly use After Effects, but I do have some basic Nuke skills, which are enhancing with every project.
What are your skills?
Altough I’ve done some pre-production and post-production of cg visualizations, my main skills are in production. Modeling, uv-layout, texturing, shading, lighting and rendering. I really love the art of animation, but haven’t had the opportunity to enhance my abilities in character animation yet, though I’d really love that. I have some basic TD skills – rigging, simulations, hair and fur.
My main skills are in lighting, I love injecting mood and emotions into a scene by painting with light, shadows and colors. Visual atmosphere is a great storytelling tool.
I’m trying to make the best use out of the tools provided. I’m not a mathematical person, I like tools that are easy to use and with which I have freedom and control to make my visions come to life. But fortunately tools are getting easier, computers are getting faster, and we’ll all achieve more freedom for creating awesome stuff in the future!
What are your goals? Where would you like to work?
I’d really like to have the opportunity to work on bigger projects and see how it feels to participate in something great. So if I get the chance to do this, I will. Still I really enjoy doing my own projects, like 3D printing, short animated movies, etc.
Are you avaliable for freelance jobs or commissions? What about a fulltime job?
Yes, I am always open for freelance jobs and commission work! I’d love to hear about projects and have a real task and reason to learn new things and improve my skills. A fulltime job would be something I had to think about, but if it’s a great opportunity for me, yeah, why not!